
To be fair, I've only played through one single-player Grand Prix since I bought it, but it's such a frustrating experience. I race the best I can, I make it to first, and then it's just a never-ending barrage of blue shells, red shells, POW blocks, lightning bolts, etc. Why do they even bother to warn you when a blue shell is coming? If you could shake it off, like a homing missle in a Star Fox game, maybe I would understand, but instead it's just a way to inject some additional dread into your random catastrophe.
One of the big changes to the Wii edition of Mario Kart is you can have 12 players in a race now. This sucks, because the farther back someone is, the more likely they are to find a blue shell -- and if you don't know, the blue shell is a magical power-up that only attacks whoever is in first place -- so if you're a good driver, you'll probably get hit with several blue shells over the course of 3-lap race. What's more annoying is that the blue shell doesn't even help the player who gets it, because they're too far back anyway, so really it's just a way for the guy in 8th to give a middle finger to the guy in first. It's the most petulant of power-ups: If I can't win, you can't either.
[image via Penny Arcade]
Showing posts with label Penny Arcade. Show all posts
Showing posts with label Penny Arcade. Show all posts
Thursday, May 8, 2008
Do I hate Mario Kart Wii?
Labels:
Blogsam,
Mario Kart Wii,
Penny Arcade,
Wii
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